
Back in November, Mythic announced that they'd be using a system called "Mastery" for class specialization. It breaks down something like this: Every time you gain a level, you get a point. You can put that point into one of three "Mastery" trees, each focusing on a different aspect of your class. For every point you invest, all the abilities associated with that tree increase in effectiveness. After investing a certain number of points, you can unlock new abilities (which you need to buy with an additional point) that are specific to that mastery tree.
Say you're a Bright Wizard (I know, who wants to be humie scum? Just go along with me for now). The three trees will be something like direct damage, damage over time, and area of effect (multiple enemy damage). If you put mastery points into direct damage, your fireballs will hurt your enemies more. If you put them into damage over time, your fireballs may get an additional burn component. It's all about enhancing how you do what your class already does.
Now for the fun part: rampant speculation. What does this mean for the goblin shaman? As a hybrid class, the option of specialization is powerful (and potentially dangerous). If you've ever played an MMO before, you know how great it is to have someone healing in PVP combat. It often means the difference between a win and a loss. There's a lot of pressure for healers to heal (and only heal) in some situations. Will the same pressure exist to only master the healing arts of the Little Waaagh and ignore it's buffing and damage capabilities? Hard to say, but it's certainly something to think about.
So, as a hybrid, what are the Shaman mastery trees? I certainly don't know, but I'm going to enjoy guessing. Here's my initial list of possible mastery trees:
These options seem to cover all the major spells that have been released so far. There's certainly other options, but I wouldn't be too surprised if the trees came out something like this. There are many different types of healing and damage, but as a hybrid class it doesn't make a lot of sense to specialize in a particular kind of damage or healing. I could certainly be wrong though, as I haven't had a chance to actually play the Beta (if I did, I'd be NDA'd) or check it out at any of the public events WAR was at in the past year.
A brief glance at the early beta abilities points pretty strongly at the shaman's ability to buff and debuff while dealing damage and healing. I hope the little gobbos who wield the Little Waaagh get the mastery option to use it for the betterment of the big WAAAGH! One thing is for sure, the shaman's ability to build waaagh! by causing damage that increases their healing ability will play an important role in any possible mastery tree.
So, what do you think the shaman mastery trees will focus on? Comment away!