Tuesday, 25 June 2013

Announcing the KiwiHammer Podcast

Today I'm glad to announce a new project that's been in the works for a few weeks now and I feel is well overdue for the NZ Warhammer community. In conjunction with James Brown (http://nzhammered.blogspot.co.nz/), Sam Campbell ( http://napalmelfrebelscum.blogspot.co.nz/ ), Locky Reid and Sam Whitt (http://hashutsrighthand.blogspot.co.nz/) I am pleased to announce that we are launching a NZ Warhammer Fantasy Battles Podcast titled: Kiwi Hammer.

The five of us have been hard at work the last few weeks preparing our website, figuring out a format for the show, learning a bit about sound editing and recording a test episode. At this stage we'll be recording our first full length formatted episode on the 2nd of July and releasing it shortly after.

All five of us love the hobby and the tournament scene and it is our aim to generate content both on our new website and podcast which incorporates the community here in NZ and all it has to offer; from the   filth mongering Skaven players to the Hobby Heroes with two giants, we want to include you and the things you love about our hobby. We want your feedback and your involvement. We're all busy guys so our content is going to be a bit rough around the edges initially but we'll strive to improve with your help.

As such I invite all of you to head over to:

to check out our new site and give us a yell for any ideas you have about what you want to hear on the podcast. We've got Episode 0 (our test format) up if you'd like to check it out.

The other major aspect of the site is that it will also function as a new blog for James Brown, Sam Whitt, Locky Reid and myself. This means that we will be wrapping up our current blogs, migrating some of our existing content (such as my Battle Reports) to the new blog and all blogging on the Kiwi Hammer website. This will allow us to collect a large amount of content in one place and provide nearly daily updates. We feel that this will better serve the community than our current 3 blogs.

Thanks for reading and I look forward to hearing from yall on the new site.

Cheers. Jeff

Friday, 7 June 2013

A Break in Your Regularly Scheduled Programming

   Well the unfortunate part of being a student is that every 6 months you have to pretend the rest of the world doesn't exist so you can buckle down and pass some exams. For me this means no more Warhammer until my exams are over on the 19th as it just takes up so much time. This means the blog and myself will be pretty quiet in the meantime as I get my Rain-man on for something other than figuring out how many poison shots it takes to kill your toys.

This is the look of a man who just got an A on his financial accounting exam and then killed your Ironblaster with Chameleon Skinks.
My exams go to the 19th and after that I'll head to Horned Rat for a bat at glory. I'd wanted to take an Orc and Goblin army, but unfortunately, to take the army I wanted requires buying and painting up another pump wagon, orc warboss and about a dozen savages orcs and I just don't have the time or money for that at the moment. Thus at this stage I'll be bringing my noble lizards, though if anyone going has a spare army that's fun to play (not Dwarves or a gunline) that they'd be willing to loan me let me know as I am keen to play something different.

After exams I'll be balls deep into the hobby again with a new project a few of us are working on that'll be revealed in the next few weeks. As well, the prep for Panzerschrek is coming along well and I've got some solid trophies lined up. It's looking like a good time so if you're keen to reserve a spot flick me an e-mail or leave a comment.


Cheers for reading, and dead serious about being keen to borrow something different for Horned Rat.

Tuesday, 4 June 2013

Warhammer Mythbusters: Daemons of Chaos Can't Kill a unit of White Lions with BotWD in Combat

Myth: Daemons of Chaos Can't Kill a unit of White Lions with Banner of the World Dragon in Combat

Since the release of the new High Elf book we've been subjected to a range of crying regarding the Banner of the World Dragon and it's interaction with the Daemons of Chaos book. The main complaint is that Daemons of Chaos can't kill a unit of White Lions with the Banner.

First up let's price up the White Lions. For the sake of the argument I'm going to cap the unit cost at 450, which buys you:

28 White Lions - Full Command Group, Banner of the World Dragon - 444 points

Against this I'm going to put up Plaguebearers as internet wisdom (if such a thing exists) tells us that a Daemon player should only ever use Plaguebearers.

32 Plaguebearers - Full Command.

I'm now going to assume that both of these formations are in horde, as the White Lions will be looking for maximum damage output and can't possibly lose right?

So What Happens?

Well the White Lions go first with 29 attacks, hitting on 4's and wounding on 2's causing: 29*0.5*0.83 = 12 wounds. The Plaguebearers get their save so suffer 8 wounds.

This leaves the Plaguebearers with 24 attacks which cause 4 poisoned wounds and 5.33 normal wounds for a total of 9.333. The White Lions take 6.222 wounds after Armour Saves and 1 wound after the Ward Save.

The White Lions win by 7 on wounds and add 1 for the extra rank they have for a total of 8. The Daemonic Instability kicks in and with an average roll of 7 lose another 7 Plaguebearers.

So after a single round of combat we have 27 White Lions left against now only 17 Plaguebearers. At this stage it's obvious what's going to happen so I'm going to stop doing the maths. However, how many Plaguebearer attacks would it take to kill 28 White Lions assuming they stick around and take their beating?

Well you would need to force 28*6= 168 Ward Saves. In order to do this you would need to force 168*6/5 = 202 Armour Saves/Wounds. To achieve this you need 520 attacks to get 86.7 poisoned wounds and 115.5 normal wounds.

So, if you want to kill a 28 White Lions, you will need to generate 520 poisoned attacks from Plaguebearers.

Verdict: True Practically there is virtually no way to generate 520 Plaguebearer attacks on a single unit in the course of the game, even without taking into account the damage the White Lions will do back to the Daemons each round.There are a few tricks that could be used to get this number down and make the White Lions more vulnerable to a failed leadership test (Soulblight and Doom and Darkness come to mind) That being said, if you're a Daemons of Chaos player and your game plan involves any attempt to kill this unit in close combat, the numbers would suggest you need a new plan.

Monday, 3 June 2013

Positive Warhammer VS Normative Warhammer - Or why I can't read Warseer threads anymore

Reading a lot of the threads on whine-seer lately I've been reminded of a pretty basic economic idea which I think applies pretty well to how you look and think about warhammer. In my mind you have two choices:

Warhammer is fine guys: Cannons, Daemon Princes and Dwellers are all working as intended. 

1. You can think about Warhammer positively, that is you focus on the game as it is in all its bizarre glory. This means you appreciate that the game's not perfectly balanced, that some styles of play result in superior results and that no one can hear whining from the Ivory Tower located at GW HQ in Nottingham. Then you move on and play however you want and leave other people to do the same.


2. You can think about Warhammer from a normative point of view. That is you spend your time focusing on the way the game should be. This is the train of thought that most of the internet warriors on forums tend to fall into. They'll rush to tell you what's broken and why (most things), how you should be playing each army to be a good sport, clamour for tighter comp so that tournaments go the way the believe they should and never seem to understand that all of the effort they put into their complaining won't actually change anything. These guys also try to apply logic regarding the warhammer world fluff when justifying why something should be.

I'd like to think that I fall into the first category. I know there are imbalances and problems with the game, but I don't spend too much time worrying about those things. I play the army I want given the way the game works and everyone else is welcome to as well. I think when you start with a firm personal idea of what the game should be you just leave yourself open to disappointment and conflict with others who have different personal views.

I read so many forums where the narrative seems to be dominated by people who have strong and conflicting ideas of how they want the game to work and put so much effort into voicing their opinions for naught. How much more productive would it be fore the Warhammer community as a whole if people just focused on how the game is and got amongst it?

As always keen to hear your thoughts.

Sunday, 2 June 2013

NICON 2013 Results and Round-up

Well NICON  has been run and won in beautiful Napier this year and a small group of Fantasy players got together for a very tightly contested tournament. Unfortunately we had 2 cancellations in the last week and several before that so only 10 players managed the trip. Nevertheless I felt a good time was had by all and that the field remained competitive due to the presence of good players and filthy lists. The comp used was standard Pete-lite and the armies for the most part were very capable. Instead of just posting up the results I thought I'd run through the 10 competitiors and how they went (a luxury of a small tournament).

Rob's retro Skullcrushers about to get redirected by Brian's Harpies

10th Place with 45 points - Rob Sadler (WoC): From list submission it was clear that Rob was going to find himself in the unenviable position of having a knife at a gun-fight with his renegade Warriors of Chaos list. Rob was a great sport and didn't get any breaks with the draw but still kept a smile on his face the whole weekend. A big thanks to Rob as well for bringing down some extra terrain we would have needed if not for a last minute cancellation.

Simon's Dwarves defending the Castle after his Artillery is overwhelmed by Dan Butler's Warriors

9th Place with 54.6 points - Simon Switzer (Dwarves): Simon once again brought his Castling Dwarves to this tournament and it was claimed by many that this could be the tournament that Simon gets himself onto the podium. Alas it was not to be as the mobility and number of threats many armies were packing prevented him from getting big wins and left him with draws and a major loss at the hands of James Cardno. Simon never lost confidence though (not that he ever would) despite his cannons failing him multiple times. Will we see Simon's Dwarves again or will his Chaos Dwarves start to make their presence known?

Nick Furiously plotting before game 1, it's all down-hill from here folks.
8th Place with 57.8 points - Nick Munn (Skaven) - Nick brought a very similar list to the one he used in Tauranga a few weeks ago with most of the Skaven toys we all know and hate. However Nick managed to adeptly use these toys to destroy his army in nearly every game. Numerous miscasts, 1's for Warp lightning, Mysteriously off target misfires and other hilarity saw Nick in a constant battle against not just his opponent but himself. I had originally put aside a rat-trap as a spot prize for whoever did the most damage to Nick in a game, but after watching the tournament I decided that he was the only logical recipient.Also, Nick is a big guy for a philosopher and a much better drinker than I am.

Combat is not a good place for Magical Frogs to be Mike

7th Place with 58.4 points - Mike King (Lizardmen): Mike had decided to move away from the Party Light Slann he's been using recently and took a Death/Metal Slann combo but kept most of the rest of the list the same. Mike has said in hindsight this was a poor move and at times the army seemed a bit disjointed between being a classic Saurus block combat list and a dual slann avoidance list. Mike also had hilariously bad luck all weekend, managing to drop both of his Slann down holes due to miscast in the space of 2-3 turns in round 5. As a fellow Lizardmen C*** I'll be curious to see what changes Mike makes in his list.

Brian's Dark Elves sweep away the remnants of Rob's Warriors

6th Place with 62.5 points - Brian Smith (Dark Elves): Brian brought a rock solid double cauldron list with a nasty horde of executioners and corsairs. He got off to a great start against Rob Sadler, managed to hold Pete Dunn to a draw and got a solid win against Simon Switzer, putting himself in contention for the podium despite a big loss against James Cardno as we went into the last round. A big loss though in Blood and Glory round 6 though bounced him back to 6th place. It was good to see Brian again and his play is definitely improving under the tutelage of Dan Butler to the point where he is certainly going to become a contender with those filthy Dark Elves.
The Hand of Pete decides that the Lizards must die.

5th Place with 67.3 points - Pete Dunn (Daemons of Chaos): Pete brought his Blue Waffles out to Napier for their first tournament expedition and played very well throughout the weekend with a list that many including myself had not really understood until seeing it played. It is still not in my opinion a top tier list but it is still very capable. Pete ground out a few draws and some solid wins to put himself in a very good position to take the tournament come round 6. Things went awry though and the randomness of the Daemons hit Pete with a vengeance (He rolled double 1's for winds of magic, killing  half of  a unit of horrors, then miscast when using those two dice and killed the rest of the horrors) leaving Pete in mid-table. Will we see the Daemons again come Horned Rat?

Sneaky Sneaky Dwarves!

4th Place with 70.3 points - Neil Williamson (Dwarves): The elder statesmen of Warhammer, Neil, brought an anvil, minimal deployment Dwarves list and surprised everyone with a solid 4th place finish. This was great to see and I enjoyed watching Neil play the army as it was full of surprises and could attack from any angle. The great thing was to see that his opponents all had a great time and it was proved that Dwarves do not have to be boring. I've even wondered myself if Dwarves could be good for a fun time.

James' finest moment as the Gutstar slams into a Skink unit which is bunkering both Slann.

3rd Place with 73.6 points - James Brown (Ogre Kingdoms): James had brought his TBM list and fortunately had sorted out his Ironblaster issues (gunning down a Lord of Change turn 1 for example). With a solid list and solid play James rallied back from a 1st round beating at the hands of James C. to not lose another game (despite a close 10-10 with Pete). Unfortunately the 1st round loss put a better spot on the podium out of reach.
James Daemon Prince terrorised the tournament, in this picture he is about to kill 23 Executioners  with a single Breath Attack.

2nd Place with 76.5 points - James Cardno (Warriors of Chaos): James brought the filth and with a tournament already under his belt the skills to back it up. He opened with a 19-1 win against James B, held Pete, Dan and Neil to draws/small scores and ran away with his other two games, tabling Simon in the last round to take 81 Battle Points and thus the most battle points. I expect we'll see James continue to threaten the podium with this list and as he improves in a player. He is still very susceptible to peer pressure from girls though.

Filth vs. Fluff! - Dan's Chaos Lord on Dragon actually defeated the Daemon Prince!
1st Place with 76.7 points - Dan Butler (Warriors of Chaos): They say good things happen to people who take Chaos Dragons and Dan proved this right. Dan managed solid results throughout the first 5 rounds, minimizing likely losses to draws and getting good wins where he could (against Simon particularly). This left him playing Pete in the final round (Blood and Glory) with only 4 fortitude with his one banner being in a unit of 5 Marauder Horesemen. Despite this the stars all aligned and Dan managed to put Pete down (with Pete's help) 20-0 and avoid being broken. This catapulted him into 2nd in battle points and with the help of a painting point or two he pipped James C by a whisker. Well done to Dan on also being voted Best Sport and Best Army.

All in all a good weekend was had and I learned a few things about running a tournament.

Umpires should be responsible for making sure awesome music is playing for the competitors!

  • There's a lot of tournament set-up involved (I will never again not require players to use a list template), but once it's on it runs pretty smoothly.
  • I was happy with the comp pack I used (Pete-lite) and my only thought is that Ironblasters could potentially go back to 0-2 given some of the more recent books.
  • I used fixed mysterious terrain on the tables to save time and try to balance the tables. I may have gotten one table wrong by placing a wizard's tower too close to the long board edge.
  • I made a booking for everyone to go have dinner together in town. This worked out really well and I think everyone had a good time. The social side of the hobby is great and I feel that organising a dinner or a beer on the Saturday is a good idea.
  • I enjoyed umpiring and taking pics/tweeting commentary the first day. I drank too much Saturday night though so couldn't bring myself to do this day 2. Warhammer may be a non-drinking hobby for me unfortunately.
  • I was disappointed that I couldn't bring together the 12 players required for the tournament to be ranked. Two cancellations in the week leading up left me scrambling and I was a bit gutted for the guys who made long trips to come and play.
  • I enjoyed umpiring and am looking forward to doing it again at Panzerschrek.
You get nerd cake if you come to my tournaments!

All in all, a good weekend and thanks to everyone who came along. I'm keen for any feedback on the comp set, terrain etc. so I can improve any events I run in the future.

Cheers. Jeff

Wednesday, 29 May 2013

Warhammer Mythbusters: Daemon Prince Versus OnG Gunline

Hello Everyone, recently I was accused of being a hobby wrecker on the wargamerau forums for having the audacity to take not one but two Doom Divers as "Doom Diver's don't miss" and "2 means a priority target down turn 1." Now the thing is I don't think either of these are true and because I fancy myself a bit of a mathematician I thought I'd run the numbers with a bit of Mathhammer. I know it's not to everyone's taste, but it's handy to know the odds when you're pushing your toys around.

Are these fellas breaking Warhammer?

The Scenario: 2 Doom Divers vs. a WoC Daemon Prince (50x50 base) with a 1+/5++ and a charmed shield.

Myth #1: A Doom Diver Doesn't Miss!

Doom Divers are notoriously accurate due to their ability to veer back onto target, but at the end of the day what is the actual percentage chance to hit a Daemon Prince?

To start with you have a 1/6 chance to misfire and for the sake of simplicity I am going to assume that the DP is in a position such that it would not be hit by a Skidmarks or Out of Control result on the misfire table.

Thus the odds of hitting off of the scatter dice alone are: 1/3*5/6 = 27.8%

Hmm not too good, but of course the Doom Diver can scatter.

If it scatters 2" it is then 0.25" away from the base (a DD base is 0.75" in radius) and thus a veer result of 1, 2 or 3 will take it back on target. The odds of this occurring are: 1/6*1/2 = 8.3%

If it scatters 4" it is then 2.25" away from the base and thus a veer result of 3,4 or 5 will take it back on target. The odds of this occuring are: 1/6*1/2 = 8.3%

If it scatters 6" it is then 4.25" away from the from the base and thus a veer result of 5 or 6 will take it back on target. The odds of this occuring are 1/6*1/3=5.6%

If it scatters 8" or 10" it can't make it back onto the target.

Thus the probability of a Doom Diver comes in at: 27.8+8.3+8.3+5.6 = 50%

Hitting a Daemon Prince thus is only a 50/50 chance even for a doom diver. This is still less than a Cannon which has a 66% chance to do the same by firing 10" from the back of the base. That's just against a single 50x50mm base. If you're targetting the centre of 45 Halberdiers (why would you) the odds of a hit will get close to 83%. But we're talking priority targets and they tend to be small, and linear (knights etc.)

Verdict: Myth Busted! Doom Divers are significantly more accurate than stone-throwers, but they aren't cannons either. The odds of your general or single model copping a hit are 50/50 at worst and better if he's on a smaller base.

Myth #2: Two means Priority Target down Turn 1!

The other nasty trick Doom Divers pull is ignoring armour saves, leaving the poor Daemon Prince with just a 5++ to keep him safe. Let's see what damage two Doom Divers are likely to do given they hit.

First off we can expect to generate 7 hits on the DP (most likely rolling 2 dice). There is a 5/6 chance that one of the hits gets bounced by the charmed shield so we end up with 6.16 hits.

A Doom Diver is S5 while a DP is T5, so you can expect 3.08 wounds, already less than the DP's 4 wounds. He's got his 5++ ward so ends up taking 3.08*2/3 =  2.05 wounds inflicted!

Verdict: Myth Busted! Even if both Doom Divers hit they're only likely to do 2.05 wounds, not enough to kill the beast. You can move this up slightly by getting some BS shooting onto the guy to use his Charmed Shield. Of note is that a Rock Lobber given it hits does 1.94 wounds on average but of course they only hit 27.8% of the time (direct line of sight).

So What? WoC Generals take heart, on average an OnG gunline with double Doom Diver and Rock Lobba will only manage 2.2 wounds a turn on your DP (I haven't accounted for the misfire chart which brings this down slightly.) What does this mean? 2 turns will kill your DP the majority of the time so you need to get into combat quick. If you're there on T1 you should be fine, and by staying out of LoS of the Rock Lobbas you can buy another turn of safety. This may sound daunting, but the other 1900 points of your army is not even copping a scratch.

I hope that you enjoyed this article. I know that math-hammer isn't to everyone's liking and I agree that having an opponent working his abacus as you try to play a game is irritating. However I feel that a good knowledge of the probabilities involved in the game is key to good rational decision-making. My caveat though is it is a dice game and these are only probabilities, on the day anything can happen so don't come crying to me.

I enjoy running the numbers on these sorts of things, so if there's anything you want me to have a go at let me know and I'll do it up.

Cheers. Jeff

Tuesday, 28 May 2013

The C**** Word

Lately I've noticed a trend on the internet particularly on the twitter-verse and on podcasts to refer to many players as chumps. This tends to happen the most when a more competitive player (and there is a large difference in the NZ community at least between a small group of people who take the game quite seriously and the rest) is either putting someone down for voicing their opinions (though often wrong) or referring to an easy tournament game. I've used this term myself but lately have started to really dislike it.


The term is derogatory and divisive. Google tells me that a chump is:

1. A foolish person
2. An easily fooled person, a sucker.

So when you use this term it's disrespectful and it's putting people down. You could argue the term hobby gamer or newbie implies some of the same negativity but at least those terms aren't defined as being a put-down. The use of the term belittles those who are either just getting into the hobby or alternatively don't choose to spend the vast amounts of time on the hobby that the small amount of competitive gamers who dominate the top tables do. There is not only no purpose in creating a divide like this but it is ultimately counter-productive and harmful to the already small Warhammer Fantasy scene in New Zealand. I know that if I had gone to Arch Enemy this year (my first tournament) and been referred to as a chump either by overhearing the term or reading it on the internet, I would probably have been much less likely to dive into the community the way I have.

Now I'll admit I've used this word myself a few times, and the reason I did was because I heard everyone else in the pod-casts and many top players using it and equated that if I acted and used the jargon of the perceived top players I'd play as well as one of them. I put a lot of time into the competitive side of the hobby and when anyone puts a lot of time into anything they usually want to feel rewarded for that. The creation of a them and us divide can be its own reward and I think that this explains most of the phenomenon. It's pointless though and there are better ways to get a reward out of  the hobby. People will also point out that actions speak louder than words and that army lists should be changed to prevent competitive players with top tier lists smashing new players in tournament settings. I'm going to have to disagree on this, as long as sportsmanship is maintained, the winner is gracious and the newer player learns something then no harm is done. I used to play football at college, and no good team ever went easy on me, and a few thrashings here and there never dulled my desire to play.

Do any of us really wanna be the guy wearing the lilac shirt?

Well that's just my thoughts on the subject. The only C word I'll be using from now on can be spelled phonetically by changing only one letter in my last name. I'm keen to hear people's thoughts on this.

Cheers. Jeff K?nt

Sunday, 26 May 2013

First Witch Elves complete and resin bases arrive

I've finally completed my first Raging Heroes Blood Vestals to be used as Witch Elves in my new Dark Elf Army. As such it was fortunate that when I got up this morning my resin bases from Bases of War had arrived as well. You can see my first two completely finished models below:

Side on view of a Witch Elf, the resin bases bond much easier to the metal figure than I'd possibly hoped.
A frontal view of the action, there's still a bit of work to be done on skin here and there. I decided to add a bit of foliage to contribute to the ruined temple feel.

The bases are sprayed black, drybrushed Averland Yellow, drybrushed Bleached Bone, inked with Sepia and then I go back over the details of the flooring in Bleached Bone.
Lots of Blond Hair

Again I've added in a bit of foliage, I'm not sure if this adds to the base or makes it to busy.

photo (69).JPG
I'm doing the nipples bugman's glow but I'm not sure they stand out enough.

The bases are very simple to work with and I've bought enough for the whole army as well as movement trays done up in the same style. I'm pretty happy with the colours at the moment as I feel they're interesting and bright. I want my army to be much brighter looking than your standard Dark Elf army where I feel that the dark colours and basing can sometimes be a bit over the top. At this stage I have everything I need for the army. My first order of business will actually be doing all of the bases before moving onto the figures themselves. This will allow me to assemble and play with the army as I paint it without having to rebase or proxy too much.

I'm really enjoying this painting project at the moment and it's quite cool to be taking time to improve my painting skills rather than trying to turn out skinks or goblins as fast as possible. The figures I've used so far paint up very well and easily and I can't recommend Raging Heroes or Avatars of War enough for picking up good quality miniatures.

Cheers and keen to hear any feedback or tips.

Friday, 24 May 2013

NICON 2013 Lists Released

Hello Everyone, I have just released the 12 lists for NICON 2013 which includes:

3 Warriors of Chaos
3 Ogres
2 Dwarves
1 Dark Elf
1 Lizardmen
1 Daemons of Chaos
1 Skaven

There's a wide range of power levels being brought to the tournament but I'm picking James Brown, James Cardno, Nick Munn and Brian Smith as having the most powerful lists at the tournament. That being said despite not having quite as powerful lists only a fool would count out Pete Dunn, Dan Butler or Mike King. All in all I'm expecting a very competitive field with no one really breaking away from the pack.

You can find the lists for yourself at the link below:


The Wandering Orc Tournament Report (Day 2 and Wrap up)

Well Day 1 had gone well for me and I was sitting in second place but with 9 points behind the leader, Ross, who had swept all before him on day one with a solid run.

Game 4 vs. Warriors of Chaos (Ross H. Jones/Eventual Placing:4th) Blood and Glory

Daemon Prince - L4, Nurgle, 1+/5++,2++Flaming ward, wings, soul feeder

BSB - MoTzntch, Disc, 1+/3++, 3rd eye of Tzeentch
Festus the Leechlord

5 Chaos Hounds
5 Chaos Marauders
22 Chaos Warriors - FCG, Shields, Mark of Nurgle

5 Skullcrushers
Chimera - Regen


This was a big game for me and I knew that I had to win big if I wanted to keep in contention for 1st place. Ross won the roll for table side but I still had access to a building where I figured I could keep my Slann safe indefinitely and that my Saurus would be able to escape from to preserve my fortitude. I knew that I only needed to kill 1 banner to break him and identified the Daemon Prince as the main target.

Ross won first turn and move his army aggressively up with his DP casting a 30" IF Plaguewind Vortex down my entire line, decimating many of my units but not actually killing any of them. The next turn saw me position a Scar Vet into his DP to hold him up while my other Scar Vet got around to set himself up for a flank charge on the Skullcrushers and the rest of his army got clogged up on my skinks. I cast Final Trans on his DP but it didn't go. The next turn he continued to get clogged up, charged one unit of terradons off the board with his chimera and killed a Scar vet with his DP. In my turn 2 I managed to Final Trans the DP off the board (he was letting these go), magic and shoot down the Chimera, and shoot off the rest of his Hellcannon crew (Camo Skinks had been on it since turn 1. From this stage it was just collecting points and the salamanders decimated the Warrior block while my Scar Vet flank charged the Skullcrushers and ran them down after a turn or two of combat. We called it at turn 4 as I was unlikely to be able to grab the last few points due to the situation on the board but was unlikely to give any up either.

Result: 19-1 Win

Thoughts: This game had gone very well for me, forcing the decision between dispelling Final Trans  or allowing me to kill a unit a turn with Searing Doom and Hounds continued to pay off and I got the DP on my second try. I don't feel that Ross had enough units to deal with my army and by Turn 3 I had managed to secure a safe jump if I needed it to a new building regardless of whether I got the DP or not. The new WoC showed again that they can use breath attacks and magic to kill large parts of units but have no effective means of finishing those units outside of a L2 with fire. The good result combined with James Brown only getting a draw put me well clear of the field and I only needed 6 points in the next game to secure the gold.

Game 6 vs. Empire (Blair Garatt/Eventual Placing: 5th) Battleline

Blair was the local running the tournament and had done pretty well with an Empire Bus list with Karl Franz in it.

Karl Franz - Horse
Grand Master - Horse

Battle Wizard - L2 Heavens, Horse
Battle Wizard - L2 Heavens, Horse
Warrior Priest - Horse
Captain - BSB, Horse, 4++

13? Inner Circle Knights
12 Knights

3 Demigriffs
5 Pistoliers
Great Cannon

Steam Tank

Blair deployed his army spread out across the table with the Stank in a corner and created two large buses with his two units of knights. I scouted and vanguarded aggressively (avoiding his Stank) and resolved to throw my army away if necessary to protect the Slann and Metal his buses away, starting with the one not protected by Karl Franz's magic resistance. That bus instead would catch a Final Trans every turn until they died.

I won the roll for first turn and cleared out the pistoliers with rocks and set up all the necessary double flees while getting 18" away from the Stank. I used my skink priests to push a searing doom through onto the normal knights, killing 5, but then failed to cast a 3 dice Hounds, ending my magic phase. He then charged the chickens into a Scar Vet who held up just fine and from there the game moved very quickly. I railroaded his Stank with Terradons and began unleashing on the knights with Metal Magic and Salamanders, quickly decimating his non Karl Franz bus, while the Scar Vets took apart the chickens, a Salamander wiped out the cannon in combat and Karl Franz's unit copped 2 Final Transmutations leaving only a few rank and file and a wizard left. In turn 4 I finished the now fleeing inner circle knights with metal and shooting and Blair conceded the 20-0 with only the Steam Tank left on the table.

Result: 20-0

Thoughts: This was a fantastic match-up for my army and it could only really have gone one way. With so few units Blair was pretty much unable to leave his deployment zone to collect any points at all and I was free to cast Metal magic at will. Blair was a great opponent and actually discovered a friend of my Mom's and said he actually enjoyed the game as he learnt a lot about the movement phase and got ideas on how his own play could be enhanced.

And the final result after sports and painting was added in was...... 1st Place! with Ant Kitson in 2nd and James Brown beating Ross to 3rd place as he won their match-up 11-9 in the last round. Also a shout-out to James Cardno who was voted Best Sport and Bruce Balfour who received Best Army for his Nurgle Daemons. I was very happy with this result as it's my first tournament win ever. I felt I played well over the course of the weekend and that my consistency and caution in my play paid dividends. I have to acknowledge that the army I took was a very hard army that took advantage of the lack of comp, but at the same time I would classify 4/6  of the armies I played as being within a similar bracket and only Blair's army faced an auto-lose situation against myself. It was also satisfying to be able to have played 3rd,4th and 5th place on my way to the top (I missed playing Ant Kitson due to his submariner HKB antics). This result has now pushed me into #11 on the NZ rankings and thus into masters contention which was more than I had hoped for when I started playing tournaments this year. It's too early to say if I've done enough to stay there though but I'm still happy with my progress in the game.

The tournament itself was well run and an enjoyable affair. The venue was great with a cash-bar on site and it was nice to enjoy a beer with my warhammer. The rounds tended to run overtime but I didn't feel this was too bad and enjoyed the casual atmosphere. The terrain was excellent though I do have to mention that all of the terrain on the table was mysterious or magical. This was an interesting change from most tournaments, but I felt it did slow down play and have some big effects on several games. It was fun to play this way once but I wouldn't want it done this way every tournament. Prize support was provided by the local gaming shop, Gateway, in tauranga and I picked a GW Watchtower as my prize. While it was nice to get something I could use as a prize I think I actually would have preferred a trophy or a medal of some sort. It has occurred to me though that I could just spray paint the watchtower Gold and set it on my mantle as a perfect representation of how I spammed Final Transmutation and messed around with buildings to get it.

Thanks for reading. Jeff

Thursday, 23 May 2013

The Wandering Orc 2013 Tournament Report (Day 1)

I had the pleasure of attending The Wandering Orc 2013 last weekend in Tauranga , NZ which was hosted by the Tauranga Tabletop Miniatures Wargaming Club. The tournament was six games of straight out of the book Warhammer with no comp 2400 point armies. I expected a bit of a filth fest so  brought a very hard Lizardmen list:

Slann - BSB, Standard of Discipline, Becalming Cogitation, Focused Rumination, Soul of Stone, Focus of Mystery, Cupped Hands of the Old Ones, Divine Plaque of Protection, Lore of Metal

Scar Vet - Light Armour, Cold One, Dragonhelm, Venom of the Firefly Frog, Great Weapon, Dawnstone

Scar Vet - Light Armour, Charmed Shield, Burning Blade of Chotec, Dragonbane Gem, Potion of Speed, Cold One

Skink Priest  - Level 1, Dispel Scroll
Skink Priest - Level 1, Cube of Darkness

20 Saurus Warrios - Muso, Standard
10 Skink Skirmishers - Javelins/Shields
10 Skink Skirmishers - Javelins/Shields
10 Skink Skirmishers - Javelins/Shields
10 Skink Cohorts - Muso
10 Skink Cohorts - Muso
10 Skink Cohorts - Muso

6 Camo Skinks
6 Camo Skinks
6 Camo Skinks
3 Terradons
3 Terradons
3 Terradons

2 Salamanders
1 Salamander

So all in all a very hard list that would be able to take armoured units apart and should be able to out-manuever nearly anyone.

Game 1 vs Warriors of Chaos (James Cardno/Eventual Placing: 10th) Dawn Attack

James has recently jumped on the WoC filth bandwagon and was rocking most of the toys.

Daemon Prince - Mark of Nurgle, L4, 2++ Flame ward, Charmed Shield, Soul Feeder

Exalted Hero - Mark of Tzeentch, 1+/3++ re-roll 1's
Chaos Sorcerer - L2 Metal, Scroll

17 Chaos Warriors - Mark of Nurgle
Khorne Chariot
Khorne Chariot

Chimera - Regen, Flaming Breath

4 Skullcrushers

I won the roll to pick board edge and set up first. My deployment was reasonably unaffected by the scenario and I was able to position my Slann and Saurus to make a first turn entry into a large building just outside my deployment zone. Key for James was that he didn't place any units in one of his corners (using his 6's to place his army central) which allowed me to scout all of my Chameleon Skinks into a corner to shoot up his Hellcannon.

The game started well with my Camo Skinks miraculously destroying the Hellcannon on turn 1 and his army getting choked up on the pure number of units I threw in his way. Both Breath weapons were used on turn 1 but failed to completely destroy any units. The Mid-game saw me casting Final Transmutation on his DP every turn which he risked in order to stop Searing Doom and Gehenna's Golden hounds on the rest of his army. In turn 4 I finally managed to roll the 6 I needed and his army then started to fall apart as it couldn't get to grip with mine thanks to my Scar Vets sacrificing their lives and my army just generally clogging the board. At the end of turn 6 I had managed to kill all of his army bar the BSB and the Skullcrushers for the loss of my Scar Vets and a unit of Skinks.

Result: 17-3 Win

Thoughts: I was pretty happy with how this game went, my ability to jump in a building kept my Slann safe James didn't have enough units to clear my skinks away. My persistence with Final Transmutation paid off eventually as I knew it would. James was letting it go to stop my Searing Doom/Hounds-ing the rest of the army so it was a bad situation for him with no good decision. Many of my units were decimated by breath attacks but WoC lack of ranged attacks and Magic Missiles means he couldn't finish any units to get valuable points.

Game 2 vs. Ogre Kingdoms (James Brown/Eventual Placing: 3rd) Meeting Engagement:

I had James down as my second worst match-up at the tournament due to a magic resistant army and his high level of play. James was rocking:

Slaughtermaster - Scales, Blades, L4 Maw

Firebelly - L2, Pot of Speed
Bruiser - BSB, Runemaw Banner

3 Bulls - XHW
3 Bulls - XHW
9 Ironguts - FCG, Standard of Discipline

3x1 Sabretusks
2 Mournfang
2 Mournfang
8 Maneaters - Scout, ITP


I again won the roll to pick edges and deploy first and picked a corner with a building in it and close to a second building. I started with 2 units of Skinks and my Slann off the board so was potentially in a bit of trouble. I parked my Saurus in the building and spread my army out relatively evenly with Scar Vets at each flank ready to dice it up with some Mournfang. James started without his SM, a sabretusk and a unit of Mournfang so deployed very conservatively close to his long edge in order to pick up his SM. This gave me the break I needed to get camo skinks behind him and in spitting distance of his Ironblaster while my Terradons vanguarded aggressively as I expected first turn.

First turn was mine and in it I managed to kill the Ironblaster as well as both Sabretusks on the table, giving my army room to slip out of my corner as I brought my Slann on centrally. Forcing James to either let most of my army go and take some points by killing the Saurus and a skink or two or to try and turn his whole army around. James elected for the former and spent a couple of turns clearing chaff away to get to the building while I clogged him up with a brave terradon flank charge on a unit of 3 bulls and my Scar vet died trying to kill only 2 MF after I fluffed everything. I ended up saving the Saurus by waiting for his Maneaters to move past the building, exiting and swift reforming into another building late in the game. In the end I picked up both Gorgers, the Ironblasters, all the bulls and tusks and one of the MF units for the loss of some skinks and a Scar Vet.

Result: 11-9 Win

Thoughts: I was happy with this result as I always expected it to be a close game. I think James could have got more by playing aggressively and leaving his SM behind but that early in the tournament I can understand being cautious. His army worked well, but the scenario and my building shenanigans allowed me to conserve points. I was unlucky not to grab another point or two but my Dawnstone cowboy fluffed every roll and got put down by a single Mournfang. All in all though I was glad the match-up was out of the way.

Game 3 vs Lizardmen (Carl Templeton/Eventual Placing:14th) Battle for the Pass

Carl was running a renegade Lizardmen list with no Slann that would still be dangerous in Battle for the Pass with a river of light to my rear.

Carnosaur Oldblood

ScarVet - BSB
Skink Priest - L2, Scroll
Skink Priest - L2

2x25 Blocks of Saurus
2x10 Skink Skirmishers

5 Camo Skinks
3 Terradon Riders
1 Stegadon
10 Cold One Cavalry

2 Salamanders

Carl won the roll for table edge and put me down with a River of Light running through my deployment zone (casts a random lore of light spell). I deployed as far forward as possible to try and get some space to flee. Fortunately Carl deployed very defensively and I saw that I should be able to get a good win in the game. I scouted my skinks behind him.

I again won the roll to go first and proceeded to begin clearing his Camo Skinks and Terradons out by dropping rocks while my camo skinks began making a nuisance of themselves. I clogged up most of his army using double flees while he turned around a block of saurus, the salamanders and the stegadon to take care of the camo skinks behind him, greatly taking pressure off of the rest of my army. By turn 3 I had magicked down the Carnosaur lord and half the Cold Ones and cleared his chaff off. The rest of the game saw me continue to redirect/double flee the Saurus blocks while Scar Vets killed the Stegadon and Cold Ones. I lost several other skink units to banishments cast on them by the river of light and my harassing camos eventually died but did well to turn his army around.

Result: 14-6 Win

Thoughts:  I was again pleased with the result, I would have had more points but the river of light had killed 3 units and the scenario had made it difficult to really get in control of the game. My one regret was that Carl hadn't really appreciated how my army worked and was pretty unimpressed by how the army worked once he saw it in action. A mismatch in armies and expectations led to a strained atmosphere during the game.

Game 4 vs Skaven (Nick Munn/Eventual Placing: 8th) Watchtower

Nick was running a pretty brutal list with:

Grey Seer - 4++, Power Scroll
Chieftain - BSB
Engineer - L2, Condenser, Rocket

40 Slaves
40 Slaves
40 Slaves
35 Clanrats - FCG
35 Stormvermin - FCG
Warpfire thrower
2x Ratswarms

8 Gutter Runners - Poison, Slings
8 Gutter Runners - Poison, Slings


I wasn't happy to be playing this list but I was relieved it was in watchtower where he had no units he could place in the tower. I won the roll for the tower and popped in my 20 Saurus while the rest of the army deployed centrally to chaff it up. Nick deployed all of his slaves the clanrats/seer in one corner quite defensively with his warmachines, with the stormvermin positioned to take the tower and the HPA and Doomwheel on the other flank and Gutter Runners deployed Cautiously.

Nick went first and plunged the HPA into the watchtower, killing plenty of Saurus but they stuck around. The next turn or two saw me metal half the wounds off the DoomWheel which was then finished off by a Scar Vet while the storm banner came and went. In turn 3 I managed to down the HPA with shooting, knock out a unit of Gutter Runners and push a new unit of skinks and the slann into the watchtower to relieve the now destroyed Saurus. The stormvermin had been prevented from joining the fight by my throwing away of chaff. Turn 4 saw my Scar Vet hack down another unit of Gutter Runners and the Salamanders decimate the Stormvermin who fled off the board due to bouncing off Terradons who had moved behind the Skaven lines. The game was random length and ended on turn 4 with me in control of the tower.

Result: 16-4 Win

Thoughts: Very happy with the result, while the game ended early it actually only let Nick off the hook as I would have had more Final Transmutation attempts on his Grey Seer. Nick played well and the storm banner was a giant pain in the ass but he should have placed his Seer centrally where he could Crack's call the watchtower off and ultimately this mistake cost him the game.

Well at the end of Day 1 I was on 58 points and in second place, with the leader Ross, having amassed a massive 67 points and thus being my first game of day 2.

To be continued....

Wednesday, 15 May 2013

First Dark Elf Completed

Well I've managed to finish my first Dark Elf model, an Avatars of War Dark Elf Sorceress. I definitely enjoyed painting this model and am reasonably happy with the results.I used the GW Dark Elf and Tanned Skin schemes for most of the model but still have to figure out a few of the other colours I want to use. In particular I'm not sure I like the scabbard or hilt of the sword but am not sure what to do with them.

Full Frontal view, you can just see the green eyes of the Dragon.

Another shot which I feel shows the hair quite well.

I was trying to get a shot that showed the right eye.

The rear shot which is a bit over-exposed. I'm not happy with the sword hilt and scabard.
One of my favourite shots, the eyes are large but look alright in the context of the model as a whole.

I'm looking forward to moving this paint scheme onto some of my Witch Elves. The other thing I've realised is that I need a better camera (currently using an iPhone 4) to really capture these guys for the net. All in all I'm happy with the job done and feel that it's one of the best models I've ever done (I'm only a novice when it comes to painting). I took my time on the model and actually enjoyed the process. There are still parts I'm not happy with such as the eyes and the choice of some colours. Anyways thanks for reading and keen to hear your feedback.

Tuesday, 14 May 2013

The Wandering Orc Approaches........

Another month, another tournament as I head off to The Wandering Orc this weekend up in my home-town of Tauranga. This is a 2400 point tournament playing straight out of the book Warhammer so there is potential for it to descend into a filth fest pretty quickly. I had originally meant to take my Orcs and Goblins but the requirement to paint up another dozen models inside a week when I had a major assignment due meant that I've had to settle for my fluffy lizards.

Slann - BSB, Standard of Discipline, Focused Rumination, Focus of Mystery, Soul of Stone, Becalming Cogitation, Plaque of Protection, Cupped Hands of the Old Ones, Lore of Metal

Scar Vet - Cold One, Light Armour, Burning Blade, Potion of Speed, Dragonbane Gem, Charmed Shield
Scar Vet - Cold One, Dragonhelm, Dawnstone, Venom of the Firefly Frog, Light Armour, Shield, Great Weapon
Skink Priest - Dispel Scroll
Skink Priest - Cube of Darkness

20 Saurus Warriors - HW/Shield, Muso+Standard
10 Skink Cohorts - Muso
10 Skink Cohorts - Muso
10 Skink Cohorts - Muso
10 Skink Skirmishers - Javelins/Shields
10 Skink Skirmishers - Javelins/Shields
10 Skink Skirmishers - Javelins/Shields

6 Camo Skinks
6 Camo Skinks
6 Camo Skinks
3 Terradons
3 Terradons
3 Terradons

2 Salamanders
1 Salamander

So a very fluffy list where a lot of lizards have gotten together who are pacifists and as such hate fighting in combat or letting the enemy cast. In fact they hate warhammer. I've gone with a party Slann in order to be able to totally lock down my opponent's magic phase and since I've been finding that my Metal Slann does the lion's share of casting recently. The Saurus are also back in to provide some backbone for the army and a 3rd unit that can hold up the enemy in combat.

Beer - My Greatest Ally!

The event is not a large one (14ish) and is mostly attended by Tauranga locals, though a few Aucklanders are coming down including Warhammer Celebrity contender James Brown. I'm going for a podium at this tournament and hopefully my sobriety and the Aucklanders drinking come together to make for an easy run. Seriously my goal is as always, to get a good enough score to keep moving up the WHFB rankings and have a good time.

Tuesday, 7 May 2013

Dark Elves vs. Warriors of Chaos (2400 Points)

Warriors of Chaos vs. Dark Elves

Scenario: Battleline
Location: Manawatu Duellists
Date played: Friday, 3 May 2013

Warriors of Chaos
General: Caleb
  (DP) Daemon Prince [1 point]
      - MoN, Flying, 1+/5++, Charmed Shield

  (B) BSB [1 point]
      - MoT, Daemonic Mount, GW, 1+/3++, Third Eye of Tz

  (S1) Sorcerer [1 point]
      - Dispel Scroll, L2

  (C1) Chariot [1 point]
      - MoK

  (C2) Chariot [1 point]
      - MoK

  (C3) Chariot [1 point]
      - MoK

  (WoC) 17 Warriors of Chaos [1 point]
      - MoN, HW+Shield, FCG

  (CK1) 6 Chaos Knights [1 point]
      - FCG

  (CK2) 6 Chaos Knights [1 point]
      - FCG

  (S2) 3 Skullcrushers [1 point]
      - Champion

  (S3) 3 Skullcrushers [1 point]
      - Champion

  Total: 11 points

Dark Elves
General: Jeff
  (D) Dreadlord [1 point]
      - Dark Pegasus, Heavy Armour, Sea Cloak, Soul Render, Pendant of Khaleth, Dragonhelm, Shield

  (SS) Supreme Sorceress [1 point]
      - Sacrificial Dagger

  (M1) Master [1 point]
      - Dark Pegasus, Sea Cloak, Lance, Armour of Destiny, Shield

  (M2) Master [1 point]
      - Dark Pegasus, Sea Cloak,Heavy Armour, Charmed Shield, Dragonbane Gem, Lance, Black Dragon Egg

  (CoB) Cauldron of Blood [1 point]
      - BSB

  (S) 19 Spearmen [1 point]
      - Muso

  (C) 24 Corsairs [1 point]
      - FCG, Sea Serpent Standard, XHW

  (DR1) 5 Dark Riders [1 point]
      - Muso

  (DR2) 5 Dark Riders [1 point]
      - Muso

  (WE) 26 Witch Elves [1 point]
      - FCG, Banner of Swiftness

  (H1) Hydra [1 point]

  (H2) Hydra [1 point]

  Total: 12 points


Caleb won the roll for table side and chose the northern side. The table itself was set-up by a third party and promised to make for a very interesting game due to the presence of 3 Buildings in the Centre and us both having flying/fast characters. I was happy with my side as it allowed a good bunker for my Sorceress and put my Witch Elves within a single move of a building. I would then try to hold these buildings and pick up points with Metal Magic and my characters.

For Magic I took Lore of Metal and rolled Searing Doom, Plague of Rust, Transmutation of Lead and Final Transmutation. Caleb was also using Metal and had Searing Doom and Final Transmutation.

I elected not to Vanguard due to Caleb's speed and then won the roll for first turn.

Turn 1 - Dark Elves

1. Movement

I move most of my army aggressively forward and put the Witch Elves in the building, with the ability to put Killing Blow on them I shold be able to hold the building against anything but Skullcrushers. The rest of the army just moves up to make trouble and have room to flee.

2. Magic

I manage to get a big Searing Doom off on C3 and kill it.

3. Shooting

I put Killing Blow on the Witch Elves.

4. Combat


Turn 1 - Warriors of Chaos

1.  Movement

Caleb passes all of his Frenzy tests and advances up the table rather than risking failed charges. He is also cautious in order to deny me good angles to fly my characters over to hit him.

2. Magic

Caleb attempts to cast Searing Doom against a Hydra but fails to cast.

3. Shooting


4. Combat


Turn 2 - Dark Elves

1. Movement

I don't declare any charges and move my army back to buy some more time while my Pegasus Heroes drop in behind enemy lines.

2. Magic

I 5-dice a big Searing Doom but fail to cast even after using my dagger to sacrifice a poor Spearmen.

3. Shooting

I use the Black Dragon Egg to hit the Warriors of Chaos but despite hitting nearly the entire unit only manage to killl 1 due to some good saves from Caleb

4. Combat


Turn 2 - Warriors of Chaos

1. Movement

C2 charges DR1 needing 17" and I hold, expecting S2 to charge as well allowing me to flee. This never comes though and the Chariot makes it to combat. The enemy BSB charges my Master who flees and is charged again by S2 forcing a second flee. S3 tries for a long charge and fails while C1 fails to make it to H1. The warriors jump in the building.

2. Magic

The Sorcerer IFs a Final Transmutation on the Sorceress Bunker and kills 8, but not the Sorceress. The miscast result is a power drain but he only loses 1 level.

3. Shooting


4. Combat

The Chariot destroys the Dark Riders and overruns into the building but passes it's DT test.

Turn 3 - Dark Elves

1. Movement

I declare no charges, while both my units rally. The Dreadlord makes a play for the Daemon Prince and the rear of the Chaos units.

2. Magic

I cast Searing Doom on S2 but again poor casting leaves me able to get dispelled. I then cast Final Transmuation on the Warriors in the building but Caleb uses his Dispel Scroll.

3. Shooting

I put a 5+ ward save on the Hydras instead of Killing blow on the Witch Elves. H2 uses it's flaming breath attack on the Warriors but fluffs the rolls and only kills 2.

4. Combat


Turn 3 - Warriors of Chaos

1. Movement

A few charges go off with the Chaos Knights seeing their opportunity to push the Witch Elves out after my mistake of not putting Killing Blow on. S2 charges the Hydra, forcing a flee and fails to redirect into the building. S1 fails it's charge on the corsairs and C1 gets double fled.

2. Magic

The Sorcerer casts an Irresistible Searing Doom on the Corsairs, killing 4 and rolls double 1's on the miscast table! He survives though and only kills 1 other Warrior.

3. Shooting


4. Combat

The Chaos Knights hack down 9 Witch Elves for the loss of none of thier number but I stick around, kicking myself for being dumb.

Turn 4 - Dark Elves

1. Movement

The Dreadlord charges S3 while M2 charges the Chariot. The rest of my army rallies.

2. Magic

I cast FT on the Warriors killing 4 and then 6-Dice Searing Doom on the Daemon Prince who has come out looking to finish the game off. I roll well and take the Prince off!

3. Shooting

I've learned my lesson and put killing blow on the Witch Elves.

4. Combat

The Peg Master does 2 wounds on the chariot , winning combat by 4 and runs the chariot down. The Dreadlord does a wound and wins the combat by 4 but the Skullcrushers stay put.

Turn 4 - Warriors of Chaos

1. Movement

S2 charges the Master and C1 charges the Dark-Riders who are actually on a slightly different angle redirecting the Chariot away from my lines. It's really hard to explain the mess that CK2 is in regards to movement. The unit genuinely got itself pinned in by other units all game and the bounce back of 1" by CK1 really screwed it over. The BSB didn't want to risk the charge yet as S3 would need the re-roll. The Knights go into WE again hoping to repeat their success.

2. Magic

The Sorcerer casts Searing Doom on M2 which I dispel.

3. Shooting


4. Combat

The Master takes a wound and does one back but loses combat and sticks around. The Dreadlord finishes the Skullcrusher Champion, takes a wound and wins by 3. The Skullcrushers still hold though.

Turn 5 - Dark Elves

1. Movement

The Corsairs charge the flank of S2 but the Hydra fails to get in. H1 tries to hit the flank of the Chariot and fails. My last Dark rider rallies right in front of C1.

2. Magic

I cast Plague of Rust and Transmutation of Lead on S2 to lower the saves and get me enough wounds to win the next combat.

3. Shooting


4. Combat

The Corsairs and the Masters manage to win the combat and run the Skullcrushers down. The Dreadlord and Master fluff most of thier attacks and only win by 1 with the Master taking 2 wounds. The Skullcrushers pass their break test.

Turn 5 - Warriors of Chaos

1. Movement

The BSB charges the Hydra instead of the COB as he doesn't feel sure of his ability to kill it in the turns left and is worried about the Dreadlord finally beating the Skullcrushers. The Chariot decides to pick up the points for the Dark Riders and CK2 finally moves into a useful position.

2. Magic

I dispel his attempt to cast Searing Doom on H2.

3. Shooting


4. Combat

The BSB does 3 wounds on the Hydra and takes one in return. The chariot kills the Dark Riders but doesn't leave the board. The Skullcrushers kill the Master but the Dreadlord does 4 wounds and runs them down but goes too far to get a charge on the BSB next turn.

Turn 6 - Dark Elves

1. Movement

This turn is all about consolidation. My combat blocks move away from the BSB, while my Dreadlord moves to block any possible last turn charge by the BSB on my Cauldron.

2. Magic

I cast Final Transmutation on the Warriors and leave only 2 and the Sorcerer alive. I then go for the Searing Doom but fail to cast even after using my dagger, leaving hundreds of points untaken.

3. Shooting


4. Combat

I do another wound to the BSB but am then cut down.

At this stage Caleb decides that he doesn't want to chance the BSB on the Dreadlord so his turn consists of a Searing Doom at my master which he fails to cast.

We tally the points up and I end up up by 470 points, so a minor win. It was a very close and enjoyable game and the complex terrain made it very unusual. I paid the price for not using my Cauldron very well while Caleb ended up a unit down through his deployment and the traffic jam which took 5 turns to sort out in his back line. I enjoyed the Dark Elves and can't wait to get more painted up for the table.

Thanks for reading. Jeff

Built with Battle Chronicler.

Saturday, 4 May 2013

Fortnight in Gaming 6

Well it's been another busy fortnight in gaming for myself, with 1 tournament played in, 5 games outside of that tournament and lapping up the tears of the entire internet regarding the release of the new High Elves.

Purchasing and Painting

I've finished acquiring the last of my Dark Elves by ordering 3 Boxes of Corsairs and a Dreadlord on Black Dragon from www.chaosorc.com in the US. We've still got a month and a half until the second embargo kicks in and I intend to make the most of it. I've always used chaos orc as my cheap hook-up and I'll be sad to have to find another way to get GW at reasonable prices. I've also purchased some Gamezone Dark Elf models, namely 30 of their new restic spearmen and 10 Light Cavalry to use as Dark Riders. The models look great and if you order from the spanish site the shipping is very reasonable.

30 Plastic Resin Spearmen for 25.50 Euros

5 Plastic Resin Light Cavalry for 24.50 Euros

The final purchase is resin bases and movement trays from http://www.base-x-of-war.com/html/old_temple_bases.html . I really like the look of these bases as they fit with my concept of the army and should paint up very effectively. All of this should start arriving next week and I'll crack into the painting as well as do a review of all the 3rd party Dark Elf models that were used.

In terms of painting it's been pretty quiet with me finishing off a few skinks in time for Runefang and doing some basing on some Savage Orcs and Night Goblins for an upcoming tournament where I wanted to use a slightly different list than usual. I have also nearly completed painting my GW Watchtower and Chapel, but am waiting on a few paints from GW to finish them off.


The main gaming event of the past fortnight was Runefang VI where I managed a just acceptable 10th=. This was a great event which I've already written about heaps elsewhere but can't say enough good things about. I really enjoyed the laid back atmosphere, having a few beers at the pub saturday night and getting to drive home at a reasonable hour on Sunday Afternoon. I definitely look forward to attending more events in Wellington.
It's good to have the little green nutjobs back on the table.

I also managed a whopping 4 games in the last 4 days, some of which I'll be putting up as Battle Reports. The first game was OnG versus the new Warriors of Chaos. I've put the OnG on the shelf after OTT out of frustration with the army but the internet has been telling me that OnG are now all the rage so I thought I'd get them out and have a go. You can find the results here. OnG are definitely solid against the new WoC but as ever there is the chance of the army totally messing itself up. I played 2 other games against my mate's Beastmen this week, the first was a Watchtower game where his Minobus failed the first turn charge against the tower and allowed me to take advantage for a big win while the other was a very closely fought Meeting Engagement against his minobus and a flying Doombull. This game was probably the closest we'd ever had and in the end I only managed to scrape a win by a few hundred points. I'll definitely be doing up a Battle Report of this one in the next week.

The fourth and final game I proxied my proposed Dark Elf army against a nearly all mounted Warriors of Chaos army. This was a hard fought game and I won't give away the result just yet as I am finishing the Battle Report up to publish in the next day or two. Needless to say though I really enjoyed using the army and am happy with my decision to pursue Dark Elves.

News and New Releases

Well the High Elves are finally upon us and with them they have brought a level of internet whining that was previously thought impossible. If you took all of the tears that were shed over the skillcannon they would be but a drop in the ocean that has come about because of the Banner of the World Dragon. For those who aren't aware the Banner of the World Dragon is a 50 point banner than can be put in a unit (making it un-snipable) and gives that unit a 2+ ward against magical attacks (including miscast damage) as well as making dragons within 12" stubborn (not that anyone cares). The rather obvious application for this is to create WL/PG deathstars or far more dangerously in my opinion, Dragon Prince busses. Now this has large implications for Daemons of Chaos (everything has magical attacks), Dwarves (runed warmachines are magical, Skaven, Vampire Counts and Warriors of Chaos. Furthermore it's definitely going to push the game more towards Dwellers/FinalTrans/13th nukes to get around the ward-save. There is even talk from some that it is the best item in Warhammer. I haven't made up my mind yet but I think we can safely assume the item will be in every single competitive HE list and that DoC will struggle to get any kind of results against HE in tournament play given equal player skill. Should we auto-comp it? No, it needs time for us to see what effect it really has. Is it the sort of item that potentially wrecks hobby? Absolutely.

As for the rest of the High Elf book it looks fairly solid but uninspiring. Core is going to be filled with nothing but mounted troops and an archer bunker, White Lions are still a cut above Swordmasters and Pheonix Guard, two eagles are obligatory and their magic items appear to all be useful/powerful. That last part actually leaves me a bit jealous. When I look at the mere 8 magic items in the Orc and Goblin book and see only two that are useful (LSH/Spider Banner) and require the entire army to be shaped around them it made me think for a time that 8th edition army books were moving away from large amounts of magical items in an attempt to improve balance. Warriors of Chaos and High Elves seem to have completely reversed this trend. While the number of magic items has been reduced, in the High Elf book at least they all appear to be universally useful and cheap. In particular there is an item that is exactly the same as the Amulet of Itzl but 1/3 the price. It seems that the earlier 8th edition books are being left behind at least in the magic item department. What worries me the most though is I think this and the quickened release schedule is indicative of GW caring even less than usual about game balance and trying to push out new models with new rules as fast as possible to get some cashflow. Time will tell.

In other news, NICON is now up to 13 players and there are still spots available so flick me an e-mail if you're keen. Panzerschrek, NZ's first Swedish Comp tournament is also filling up and has only 3/5 spots left so get in quick.

Future Plans

I'm heading up to Tauranga in 2 weeks to play The Wandering Orc, which is a 2400 point straight out of the book Warhammer tournament. I'm not sure what I'll be bringing but it will be filth, and it will wreck James Brown's hobby.

Final Thoughts

I've pretty much spoiled my Final Thoughts section with my rant about magic items and the pace of releases. While I think it's great that GW is pushing out books and models at a furious pace, I worry about the quality of rules/models being brought out and the effect on game balance. This is the first edition of Warhammer I've played though so I don't have a great basis of comparison but are we starting to see power creep setting in (at least amongst the 8th edition books, I appreciate that several 7th edition books are still at the top). If you look at just 8th edition books, and their order of release are they getting more powerful each time? I think that generally they are. What do you think?